Our developer Rob talks about the swarming algorithm he developed for our enemy movement. Check it out!

I’ve been working on a new enemy type for Tug and wanted to make something that acted more lifelike, but didn’t want to go down the path of implementing behavior trees or something similar. For what essentially is a space shoot ‘em up, it seemed a bit like overkill.

http://robu3.tumblr.com/

Our developer Rob talks about the swarming algorithm he developed for our enemy movement. Check it out!

I’ve been working on a new enemy type for Tug and wanted to make something that acted more lifelike, but didn’t want to go down the path of implementing behavior trees or something similar. For what essentially is a space shoot ‘em up, it seemed a bit like overkill.

http://robu3.tumblr.com/