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Five gamers, coming together to make the most rediculously kickass game you've ever seen!
“The time you enjoy wasting is not wasted time.” Bertrand Russell
A Nobel Prize-winning philosopher and mathematician, Mr. Russell couldn’t have been more right. Clearly the 19th Century British aristocrat had the heart of a gamer to go along with his disposition as a dilettante. We here at Mutiny Games have embraced Bertrand’s musings and made it the keystone to our development philosophy.
With free time ever dwindling and video games becoming increasingly bloated, we felt that it was our imperative that your time be better spent. This means delivering exciting game titles, devoid of the rote gameplay and excessive
filler that defines today’s gaming experience. Rather than develop derivative genre staples that do little more than showcase new technology, we concentrate on gameplay, delivering titles judged not for their style, but for their substance.
So whatever your choice of gaming device- whether it be desktop, laptop or hand held- we endeavor to bring you the most enjoyable games possible. In fact, we have taken the Bertrand’s philosophy a step further, refusing to accept that any enjoyed time would be considered wasted. With this in mind, we decided to come up with our own quote; something with which we hope you agree.
"Time enjoyed is time well spent."
~mutiny games
So we had this idea for a game...
You’re eating a ham sandwich, enjoying the view from your cockpit canopy. You’re your own boss; the work is easy; the pay is decent; you’re only one big salvage away from retirement. Life is good as a TUG pilot. Suddenly your channel indicators are lighting up. Surfing the bands, you start picking up panicked chatter from ships and stations alike.
Talk of invaders, aliens, end of days; many of the channels going dark almost as quickly as they began broadcasting. There is a flash of light as an unmarked corsair drops out of warp and hurtles toward you. It is damaged and out of control. You manage to maneuver out of its way as it passes overhead and disintegrates in a ball of plasma. The galaxy has gone to hell in a hand basket in less time then it took you to finish a ham sandwich.
The pilot has managed to eject and you see his life pod spinning in the emptiness of space, - ,leaking oxygen. You spring to action, pulling your TUG in close enough to secure the pod but the pilot begs you to keep your distance.
I am already infected, he says. He uploads coordinate data to your computer. Retrieve these ten pods and get them back to base, he says. The fate of humanity depends on it, he says. They’re coming, he says. The data I uploaded contains a self destruct protocol if you deviate from course or lose any of the pods, he says.
Wait, what?!
You race against time, travelling from quadrant to quadrant, securing the pods, knowing that something terrible is chasing you. You don’t know how they know where you’ll be but every 15 minutes there they are, screaming after you with their strange weapons blazing. Can you push your little TUG hard enough to stay out in front of their pursuit?
Do we have your attention now?
Ever since the tender age of 12, when he was first exposed to Romero’s Dawn of the Dead, Geoff has prepared for the zombie apocalypse. To bide his time until then (he marked May of 2011 on the calendar), Geoff played video games, eventually finding a career in the video games industry.
In the 90s he covered the industry as a journalist for such publications as VideoGames and GameFan. In the more recent years, leading up to May of 2011, he worked as the customer service manager for a major MMORPG in his hope that the experience of dealing with its customers would prepare him for the horrors of the outbreak. His fractured psyche is a testament that the plan may have worked too well...
Now Geoff is on the road to recovery, happily passing his days as a designer for Mutiny Games. With memories of MMO customers properly repressed and no outbreak date to fixate on, he can enjoy replaying Baldurs Gate 2 and writing nasty emails to the FX execs that took Terriers off the air. As for the apocalypse? Well, he still thinks it’s coming but has assured us he has a plan. Humanity can start over on Cape Cod. With a few well-placed bulldozers on the bridges and a butt-load of munitions, we’ll be sittin’ pretty.
After learning to walk Mr. Ingham found himself with thumbs and index fingers capable of running the orange knob and black peg of the Atari 2600 controller. As Ace Pilot in Barnstorming, he would terrorize the skies. After many nights of adventure being cut short by his loving parents; he finally left home for art school. It was there that he met and fell in love with the Macintosh computing platform, learning the ability to program computers almost immediately.
Thomas is an Artist and a Programmer; a lethal mix in any circumstance of non-mortal consequence. A purveyor of fine beards and bourbons, his wealth of creative anachronisms borne out by a long history of playing video games; he aspires to always be inventing new ways to piss you off with your fingers.
Having wasted thousands of hours on gameplay over the years, Tim’s passion for games started early with such titles Tetris (oh yes), and quickly expanded into more into classic titles such as Rogue Spear, Asheron’s Call and Dark Age of Camelot. At the young age of fourteen the problems began, as parents are prone to wanting the best for you such as sleep, academics, and all those good things. Tim found it hard to get the time he felt he wanted to play such titles online with his friends.
Having built several computers by this point, he finally convincing his parents he could have one in his room sans internet under the not so clever guise of a study aide. The teen found then found a way to install a phone jack in his room disguised in the closet. Viola! Instant playtime from midnight to 4am for years.
These days Tim spends more time at the office than in front of a good game. But with the variety of junk games on the market, he felt the same obligation he did when he was fourteen to make things happen. Hence he climbed aboard with the talented Mutiny crew to provide both casual and hardcore gamers the highest level of entertainment.
Tony has been making noise since the ‘60s and sometime in the 80s he started to get a little better at it. His parents encouraged this inclination by purchasing him increasingly more complex devices. Upon encountering the French Horn, Tony remained enthralled by this mysterious, foreign device throughout most of puberty. It wasn’t until heading to college that Tony discovered that the world was full of many other exciting and arcane devices with which to make noise. He got his start in electronic music working on monstrous reel to reel tape machines, synthesizers as big as Volkswagens, and this new object called a Mac Plus.
After school, Tony headed south to pursue fame and fortune in the world of professional theatre. By the time he realized there was actually no fortune to be found there, he had become quite proficient at making noise in a way that generally pleased people, but not at making money. Casting about in search of something that might support his Warbirds habit and still having an interest in all things complex, Tony began fiddling with computers. Yet, he still yearned to make noise. Then it occurred to him that video games definitely have noise involved and it seems likely that working on them might entail some fiddling with computers. Perhaps, video games could be the promised land of fame and fortune. Or at the very least, maybe he could catch a bus from there to his cousin’s house who could drive him to the promised land. Or, maybe he’ll just walk.
An adventurous and intrepid soul from the Scrimshaw line of sailors, Robert has spent the majority of his years on ship-decks and on the road. Guided by his strong, independent moral compass, he spent his youth fighting with the rebel group The Returners against the tyranny of the Empire. During this time, he became a skilled airship pilot, and following the downfall of the Empire, took to the skies and headed to the Far East. There, he lived with the locals for a time and studied their traditional martial arts, eventually mastering the esoteric technique of "Hadouken", which he used to defeat the crime lord M. Bison.
Upon his return to his homeland, Robert settled down some and currently plies his trade as a programmer, acting as the main code-smither for the Mutiny crew. He still actively trains in martial arts and is known to take his trusty pack out into woods and disappear for a few days at a time. It is only a matter of time until the wanderlust catches him again, and one of those woodland journeys leads him to another ship deck, which will take him on another adventure.
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